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000009_amos-request@svcs1.digex.net_Tue Jul 5 19:58:08 1994.msg
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Date: Tue, 5 Jul 1994 15:57:14 -0400 (EDT)
From: Ryan Scott <rscott@gate.net>
Subject: Re: 3D game programming
To: Mat Hall <mentat@sefl.satelnet.org>
Cc: Adams Barnett <starman@lcafe.lakes.trenton.sc.us>,
amos-list@access.digex.net
In-Reply-To: <199407042127.RAA02294@sefl.satelnet.org>
Message-Id: <Pine.3.87.9407051514.D56544-0100000@inca.gate.net>
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Status: RO
On Mon, 4 Jul 1994, Mat Hall wrote:
> >
> > I need some help I can not figure out how to program an Dungeon Master type of
> > game..I do not know how to make it so you are looking through the players
> > eyes, and how to move around inside the dungeon, and all that other kind of
> > good stuff...can anyone help me?
> >
>
> I started one a while back, but other projects got in my way - I'll see
> if I can dig it up. I didn't get very far, but 99% of the display
> routines are there. They're a bit ugly, but they were designed for speed
> not as an example of good coding. (A feeble excuse, but the only one I
> could come up with at such short notice!:)
>
> And on another subject entirely, I have a few suggestions for if (when)
> the AMOS Pro source becomes PD and someone takes it under their wing...
>
> Get rid of the ridiculous AMOS music format. The only stuff in that
> format that I've seen has been the things that were on the AMOS disks.
> The ST/NT to AMOS converter bites BAD, and ST support is included in AMOS
> anyway. (Perhaps this could be changed to PT support?)
Just get EME. I'm serious - this product kills the AMOS commands... PT
support and the ability to play samples at the same time without a crash!
Lots of other good stuff as well.
>
> Add a Case statement.
good idea.
>
> Add the following functions to the Mod Player :
>
> Which Block - return the # of the pattern currently being played
> Which Songlist Entry - return the position in the song " "
> Which Instrument(channel) - return the # of the instrument playing thru'
> the channel
> Tempo - make this a function so you can find out the current tempo
check out EME!!!
>
> Add all the Turbo commands. :)
>
*blush*
> Improve the serial/parallel commands - AP was an improvement over the
> original, but it still needs work.
>
>
> Well, that ought to keep someone busy for a while. :)
>
>
> (Oh, and the Turbo SineScroll demo needs some peculiar math library that
> I can't find anywhere...)
hmmm...
Ryan
PLAYFIELD!